Wednesday, January 30, 2013

Raiden in Revengeance

So with its demo release we now have the chance to look at platinum games take on one of the iconic characters on the Metal Gear Franchise. Platinum Games ( Bayonetta , Anarchy reigns ) is known for their expertise on the hack n slash genre , will it be enough to justify the MG name? lets take a look on this hands on demo. 


















the game greets you with an awesome splash screen with raiden and his HF blade.
at the start of the demo their would be an introduction to the slicing system that your gonna use most of the time.

to activate slicing mode  you press L1 ( dont know how for the xbox) you use left analog stick to adjust angle, and right to slice. the demo lets you try to slice objects such as boxes and watermelons, the interesting bit is , their is dummies that has hostages that you need to accurately slice with your blade to prevent hurting the hostage. this requires carefully dismembering opponents , and provide challenging ways to approach an opponent , hopefully they would be many scenarios like this for the whole game.


after the short tutorial , the demo goes into the cutscene . showing off raiden's Cyborg suit and introducing characters and their roles in helping raiden. i was glad to see that platinum games included everything that metal gear is known for like the radio calling , and saving. like in metal gear solid , the characters have different radio frequencies and provide different services to help raiden in his every mission. character models  and animation are like in bayonetta which is a good thing.



after the cutscene raiden was dropped into an island where terrorists are located.you then get to your first fight,
mashing buttons with square and triangle works , but it would be most useful to parry enemies by slicing on the opposite angle of your enemies attack, therefore leaving them open for combos. so far the combos are minimal in the demo as i am spamming different combinations and didnt get different results , so i am thinking combos required to be unlocked like having rpg elements in the game , but im still not sure.
one thing to note though , sometimes when you get to fight enemies there would be a  battle zone like that of (okami). so you get to fight in close spaces though i only saw this on the first fight, and never seen again as i further progress in the demo.


using Blade mode has a price though , the blue meter is drained whenever you use it, the only way to replenish it is what they called zandatsu , basically you slice off enemies body like you did in fruit ninja and getting the "juice" . but i noticed that doing zandatsu fully replenishes raiden's life too...


continuing the demo, you  get to use the AR in raiden's suit useful for having stealthy approach against enemies.  and you begin fighting the mech troops that was in  MGS 4. this baddies are harder to put down as they got armor. and they fire projectiles at you . and the only chance to dodge it is by running (R1) , i was dumbfounded cause i cant figure out how to dodge, lock on is unknown as well....  

3/4s into the demo , item usage is thought to you ,  Rations are used for healing items, grenades and rocket launchers can be used as a sub weapon.


then the boss battle, i cant say much about it , it was not challenging for me at least though my father played it and cannot beat it. i just ran and attack like in ninja gaiden and was able to defeat it.

Summary:
Metal gear rising is gonna be unusual for metal gear fans.
i dont like to classify it as a Metal gear SOLID game , though it has some of the features from it.
the game plays like bayonetta but in a metal gear setting so  its not a stealth game. 
but a hack n slash game.. 
i just hope that the gameplay doesnt get too repetitive and should provide a good plotline for the story 
still ,the game does offer some incredible visuals and the game plays like in 60fps 
that enough make this game a must buy for people who would just like to slice n dice people into tiny bits of pieces in full HD.
   



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Wednesday, January 2, 2013

Taking a look at the new Dante


With the latest Devil may cry game to be released just 2 weeks away, lets take a look at what to expect in the now infamous new “Dante”.
THE DEMO
The demo was divided into two separate missions
the first mission is supposed to be a tutorial mission to grasp the new combat mechanics , and by new, i mean very different from other devil may cry titles. i cant tell  how hard it is to get used in the new combat style, but ill get into details later in the article…
the second mission however, is a single boss fight with an alien looking demon, which on my first impression was that it would be one easy boss fight.
as far as gameplay is concerned like i said before, the controls are very different from what hardcore DMC1-4 fans are gonna see, you will still get the mash same button 4 times to get dante’s sword combo and use guns to juggle enemies in the air, but in utilizing more satisfying combos you need to hold the trigger buttons in order to change your weapons in between- to further chain or juggle an enemy in extreme fashion. this involves timing and strategic inputs. because of this it comes a sacrifice of not having a lock on system.
Devil trigger is still here and is ninja theories attempt to justifying that this is still devil may cry, by activating it, the world suddenly distorts and enemies freeze and start to float leaving them open for aerial combos.
the graphics in DmC is fine well done, the color palette has been used very well and the shiny vibrant atmosphere can be pleasing to look at, the only problem is at times rough textures are indeed visible especially on cutscenes.
the game runs fairly smooth in 30fps, but still not enough compared to other hack n slash games ex.(God of War)
the game features punk , metal soundtracks but it takes some time getting used to     . it still needs a long way to beat the soundtracks that previous DMC games was known for. voice acting on the other hand was decent and at times unnecessary,  dante’s catchphrases turn from cool to downright annoying and would certainly aggravate players rather than taking it as a joke.
the enemy types vary from flying babies to chainsaw wielding demons,some of the demons have different colored shields that can only be destroyed by using that kind of weapon, in one case an enemy wielding a red shield has to be taken down with axe type attacks , while cyan shielded enemies can only be destroyed by your scythe. this can open up a strategic approach when fighting different types of enemies at the same time.
this is my impression at the demo so far, people expecting this to be like the previous Devil may cry games will be disappointed, but with the game having a refined hack and slash gameplay mechanic that ninja theory is trying to pull off, a whole different setting and gorgeous graphics, this title deserves a chance. despite of dante’s short hair and bad boy attitude and subpar soundtrack.
this game will kick off gaming this 2013 when it releases january 15!